

But somehow, after doing that, the game just won't load the translated version of the file.

Now, I don't think I made any changes to the code itself, since I was only making small tweaks to words and phrases. Yesterday, while polishing my translation of dialogues.json, I apparently have somehow completely broken the file. For example, if you want to tell the game not to not load default portraits and variables.json file, you can do this by creating an ignore.json file with: The game checks if file path contains one of the ignored words. Create ignore.json file in the root folder of your mod. You can tell the game to ignore certain original files. If you run into issues or have questions, feel free to ask here. You can use this to make balance changes, rename things, and so on.
#Idol manager characters mod#
Just keep the folder structure.įor example, if you want to mod the folder: IM_Data\StreamingAssets\Languages\en\JSON\Singles\genres.jsonĬopy it as: IM_Data\StreamingAssets\Mods\*ModID*\JSON\Singles\genres.json if you wanted to use the accessory layer for hair for a custom portrait, and ensure that idols always have hair.)Īll json files in IM_Data\StreamingAssets\Languages\en are now moddable. (This can be useful if you want to use the accessory layer for things other than the normal system, e.g. (By default, only 65% of idol portraits have accessories.) Add "accessory_chance": 100 to the params.json of a portrait to always render the accessory layer. You can now customize the accessory rate for idol portraits.

Here's a rundown of the parts of this update which pertain to modding: See the dev log for the full patch notes.
